Things to know if you think you’d like to work with us

We are currently looking to expand our contract resources in several areas for current and upcoming projects. Freelance engagements may eventually turn into full-time.

If any of the descriptions below sound like they describe you, please get in touch! If none of the descriptions below describe you, but you find what we’re doing compelling and you think you have something important to bring to the table, please get in touch!

We’re not much concerned with your resume, your LinkedIn profile, or any other such oft-requested documentation (but feel free to send them). 

We are very much concerned with two things: what you can do, and how you do it. 

The first item you can demonstrate by sending us some examples of your work, with a description of what your role was in each project. The second item involves things like your personal integrity, work philosophy, and how you interface with others — getting a proper sense of all this will require a conversation, to which you will be invited if we’re impressed by (and perceive a need for) what we see in the first item.

We believe there is nothing more important for the success of an organization than building — and sustaining — a team of the right people. So we take this very seriously.

Before you read on to the more specific role descriptions, there are a few activities and requirements that apply to anyone on the team, regardless of specialization (and regardless of position or job title):

Some things that everyone does:

Some things that everyone is expected to bring:


We consider designers to be visual storytellers. They understand design fundamentals as a foundation for innovation. That is to say, they know the rules and also how to break them when appropriate. Skilled with the latest digital tools, they’re also comfortable with pencil, marker or maybe a 35mm camera.

This role can mean a lot of things. Depending on a project’s needs and one’s skill set, the Designer role may be more-or-less equivalent to anything from “Production Artist” to “Art Director” at other shops.

Some things that Designers do:

Some things that Designers bring:


Producers manage projects from concept to delivery. They are the “go-to” point of contact for clients and the development team, making sure everyone has the information and assets they need to keep moving forward — this invariably involves the constant and active application of excellent communication and organizational skills.

When we say “Producer,” productions of the digital and interactive sort are implied. Therefore a Producer should have an understanding of all the domains and activities in which the interdisciplinary team are engaged — from technology to design. 

Producers are often expected to manage multiple projects simultaneously. More traditional production tasks, such as managing event logistics, scenic builds, and video shoots may fall in the Producer’s bailiwick, as well.

Depending on the project team structure and the individual’s skill set, the Producer role may also include some level of UX design and creative direction.

Some things that Producers do:

Some things that Producers bring:

Unity Developer

This could be described as a “Unity generalist” position.

Some things that Unity Developers do:

Some things that Unity Developers bring: